Fun with Wild Magic Surge Table. 05-06: You are immune to being intoxicated by alcohol for the next 5d6 days. Sure! In addition to Wild Magic regions, normal mages can cause Bursts if they are disrupted during the casting of a normal spell. And I had some requests to post the Custom Wild Magic table I made for the campaign. When you cast a spell, roll a flat d20. My party is going to be entering one soon, and I wanted to know if there was a distinct table for wild magic zones somewhere, or if I should just used the Sorcerers WM table/a custom table from somewhere. 6th-level Wild Magic feature, which replaces the Bolstering Magic feature. Each creature in a 20-foot radius must make a Dexterity saving throw. There are a lot of emotions that go into the Barbarian’s signature Rage feature, but this subclass takes it further by adding in surges of raw, wild magic! If you’ve got what it takes to embrace chaos and let the wild magic flow through you, this just might be the. Target is bound in High Steel straps. d%. This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled actions. For example, if a Wild Magic Sorcerer casts a 1st level or higher spell, when the Sorcerer rolls for a Wild Magic Surge, a roll of 1 will result in a roll on the Wild Magic Surge Effect Table. You lose concentration on any spells you are concentrating on, and an antimagic field surrounds you for the next minute. On a 1, you lose the ability to use magic until the end of your next turn. " It's the first image. A Wild Magic table more suited for Strahd's Domain. It's a d100 table with 100 entries; while some overlap with the PHB5e's wild surge table, there are at least 50 entries in the 2e table not on the 5e table. It is a place designed for level 1-2 adventurers. EFFECT. d100. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. Essentially on a Nat 1 or a Nat 20 attack roll, the string will automatically trigger a d100 bad effect or good. Fast Character – the fastest DnD character creator. 104), getting a roll of 33-34 results in:. Effect. Wild magic is an optional add-on to the magic system that modifies existing arcane magic in random ways. You are instantly resurrected if you are killed within 24 hours of drinking this potion. As described in 109 of the DMG under "Weird Locales", every time a spell is cast an effect from the Wild Magic Surge table in the sorcerer's rules is triggered. You may “Play” a spell from your Hand in order to cast it without extending the casting time (it still consumes its usual spell slot). Gods whose portfolios include the Chaos domain – including Selûne, Lolth, Eilistraee, Cyric, Talos, Tymora, Tempus, Umberlee– govern change, chaos, luck, and, war. A small bird delivers an envelope to you. eater quadruples in size. Here is one I made and here is one from Donjon. It's mostly the RAW table, but I've tweaked it so every effect has specific mechanics and durations, and has compensation if you're not a Sorcerer. If you get +1 AC, lean in with sword and board. any advice on making an interesting wild magic table with interesting consequences but. 5 gem generator if that helps. even in support terms the ancestral guardian's shield will scale with levels but you pixies and tentacles will stay. 2. But, my DM was using a homebrew chart, which drastically reduced the chances of my murdering my party, while increasing. D&D Wild Magic table 5e. 30. You get Tides Of Chaos recharge triggers after 20-X total casting of any sorcerer spell. If the result is equal to or less than the level of the spell being cast, roll on the Wild Magic Table. Below are five Wild Magic Surge Effect tables, each tailored for a tier of play. Wild magic. 41-43 you are unconscious for 1d4 hours. It also depends on your player(s). The Wild Magic sorcerer’s features revolve around unleashing surges of untamed magic when they cast spells. 10. r/DnD. In short,. The chances that I have a Wild Magic Sorcerer in my game is pretty low, however I have created a magical item that my players will eventually find that will allow one of my archers to restring their bow with a +3 Bowstring of Chaos . A rain cloud begins to follow the party as they travel. A. Next turn caster takes no action, vomits 1d100 SP. You shrink a number of inches equal to the roll. This adds 10 additional spells to the Sorcerer’s meager 15 spells known at 15th level. 32. This table is intended to be used in homebrewed campaigns which visit the Fey Wild, or DMs and players that want a wild magic table that is more themed around fey and natural magics. "000" on table = 1,000. Every time you don't roll on the surge table, the surge dc increases by 1. Random fires within 100ft change color (blue, red, orange, yellow, green). You cast magic missile as a 5th-level spell. Whenever a creature uses a spell or a spell-like ability (including a spell cast from an item, such as a wand or scroll, but not a potion or oil), it must make a caster level check (DC 10 + 2 x spell level). The Wild Magic Surge table contains a variety of effects. Wild Magic Surge is probably one of the most fun mechanics in D&D 5e. The envelope contains a letter from an anonymous fan and a chocolate bar. You and each creature within 20 feet of you who must make a Dexterity saving throw using your spell save DC, taking 5d6 fire damage on a failed save, or half as much damage on a successful one. Wild mage gets to chose an effect from any surge table, with a Charisma X3% chance that the effect will happen; if not, then the DM may choose another effect from the same table. Taps into wild magic making an absolutely random thing happen. Caster’s hands become covered in sticky goop. There are 21 new magic items in the new adventure: The Wild Beyond the Witchlight, but these five stand out as some of our favorites. Go crazy with ideas guys. May 10, 2021 - Explore Jesse Stein's board "Wild magic tables" on Pinterest. Yes, good. For 1 minute, you emanate Wild Magic aura around you in a 30-foot radius. They had to chisel his head out and then kill him. Table: Revised Wild Magic Surge d20/d100 1-3/Extreme 4-9/Moderate 10-20/Nuisance 1: A fireball explodes with you at the center. This table is supposed to address crafting gems using the gemcutting skill. A Wild Magic Sorcerer's control over their magic grows with use. Let's blow this up! This 916-page 5e adventure and campaign setting is a unique collector's item that will dominate your shelf. ROLL AGAIN. Transmutation. Wild Magic Surge table for DnD 5e. This tea when consumed grants the drinker. On a failure, they take 8d6 damage of the. Caster explodes with plant growth. You do if step 3 as written above applies. You learn one spell of 1st or 2nd level from the Sorcerer spell list, which cannot require concentration. The Wild Beyond the Witchlight: A Feywild Adventure is the latest big adventure from Wizards of the Coast, and like any good adventure it is chalk full of treasure, both wondrous and mundane, just. BlueWizi • 7 yr. He may choose the target number as 2, 3, or 4, as he has reached those proficiency tiers from leveling up. For 1 minute, you emanate Wild Magic aura around you in a 30-foot radius. d100. #9. Wild Magic Domain. All athletic based abilities double. Welcome to a Wild. The fun of Wild Magic Barbarians is that they can support variable action economy without feat investment. One hundred magical mushrooms and their effects. 1. One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. If the roll is even, you grow. You can feel free to come up with alternate charts, but I don't know why you'd really bother. To enable, select the 'Enabled' option for 'Wild Magic Auto-Detect' on the module's config page. This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously fun. 103-104) casts a sorcerer spell of 1st level or higher: Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. 5, the 'wild surge' table is the rod of wonder's list. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears I minute later. Not what you’re asking for, but I improvised based off the vanilla wild magic tables when homebrewing a one shot with “wild magic grenades”. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Perhaps you were blessed by a powrful fey. Normally, rolling on the Wild Magic Surge table happens in one of two ways: The first is the DM will have the Wild Magic sorcerer make a d20 roll after casting a spell of 1st level or higher. The Wild Magic Entropy modifier roll gets larger as the Entropy level rises. It is unexpected and grand. Long answer, while there isn’t a way to use wild magic consistently or any campaigns I know of that feature it heavily if you want to play a character who has more control over wild magic and consistently use it to their advantage while adventuring then you should talk to your DM. It is possible, as a Wild Magic sorcerer (PHB p. And from there he's just too stubborn to try to explore and latent sorcerer. Join. Wild Magic Table 5e. If you roll a 1 on the die, roll on the Wild Magic Surge table (1d100) to create a magical effect. You could photocopy your book. The most obvious example of magic going awry is with the infamous Wild Magic table of the Sorcerer class, though it has been critiqued for being silly. (Weapons greater than +1 become +1) 34 All your enemies fall prone. 7-8 Fireball. #2. Wild Magic Surge. You will gain the racial feats and racial scores of that race For example if i am a kobold, i have -2 to str so my 12 str become 10 and i have +2 to dex so my 12 dex become 14 dex, and i have the cower ability. The sorcerer is an inherently chaotic Dungeons & Dragons Fifth Edition class. Feywild Shard. All Uncommon Magic Items from Baldur's Gate 3, Converted to 5e r/dndnext • Gizmodo: Dungeons & Dragons Will No Longer Be Distributed Through Penguin Random House (Starting 1/1/2024)Wild Magic Table 5e : dnd Guide. )Wild Magic. They let me know that they are okay with homebrew surges, because we dislike some that are in the original table. Level Up: Advanced 5th Edition is an "advanced", standalone version of the 5E ruleset. Roll a d10. A 5 ft diameter circle of salt appears around you which fey nor fiend can effect the inside of. Wild Magic. Check out my blog for homebrew D&D stuff and other projects! #2 May 1, 2021 ArbitraryTTRPGer Master Trickster Location: Somewhere else Join Date: 8/5/2020 Posts: 98 Sorcerer: Wild Magic. It was one of the wild magic tables on dndwiki. An unwilling creature must make a Wisdom saving throw to avoid the effect. Yes, your wild magic continues while unconscious. Wild Magic Surge – Rather than try to summarize an enormous set of outcomes, I am going to run through them all, as understanding the table is critical to understanding how to play WMS to fullest effect, hence to understanding which spells and metamagic to take. 100 A flux is created and the caster is permanently immune to all magic both beneficial and harmful, but can't ever use spells, magic effects, (portals, heroes' feast. 4. The roll’s result determines what happens next using the Wild Magic Surge Table. of 1st level or higher, an additional effect might occur. In the lore, sorcerers develop magic by accident of birth or through some innate change to their being rather than through worship or study. You must expend a spell slot of 1st level or higher, or else the spell fails. With over 100 unique monster meals, your party will be eating gelatinous cube preserves and deep-fried kraken rings in no time. Range: 60 feet. 34. Entry. Bundles containing this product: The Panfilo Package [BUNDLE] $7. Dwarves can be as short as 4 feet. The spell becomes erratic and hard to aim. My character is focused on utility, I love to use the Wild Magic table and help with my party rolls. It adds more customization and depth to the game. The Surge Die is a 1d20. Nerdy. Roll on this table for each of your turns, and ignore this result on any. This way it stays engaging while not TPK'ing you and your friends at any level. The Forgotten Realms was. yeah but all the subclasses made for damage scale, you cant tell me that the wild magic is a support or tanking subclass like the ancestral or totem, just because he can give you a weird version of bless or because he MAY give the party +1 AC. Teleport up to 60 feet away to unoccupied space. Dungeon Master's Guide. You cast blindness/deafness on yourself with both effects, rolling your saving throw separately for each. Plus the players don't see the table so it can be whatever you want. " It's the first image. A cloudy tomato soup Misty Steps all party members its maximum range in a random direction. Access character sheets, tokens, rulebooks, dice, and more - with powerful tools to. Originally part of DnD 5e Helpers, but due to that module no longer being maintained this section has been split into it's own module for v10. Dnd Stories. If you fail the DC, roll on the Druid Wild Magic table to determine the magical effect produced. If the roll is even, you grow. Roll again twice on this table and apply both effects in order. Starting at level one, after a Wild Magic sorcerer casts a sorcerer spell of 1st level or higher, the DM can have the player roll a d20. 41: One normal item within 30' of caster becomes permanently magical. Headings you add to the document will appear here. The invisibility ends if you attack or cast a spell. $. WILD MAGIC SURGE. 3-4 Cast a 120ft sphere of wild magic surges for all magic users, centered on you. The Wild Magic barbarian lacks the dependable, evergreen combat abilities of other D&D 5e barbarian subclasses. A Wild Magic Surge can happen once per turn. 09-10: You Counterspell the next spell targeted at. One of the Slaad's spells surges, cursing his own spells to surge, but he doesn't realize this at all until years later when he's accepted into a wizard school. DM's Guild Link for Wild Magic for Every Class. e. Its shifted a cumulative 10% away from turning you into a potted plant and making butterflies follow you and towards shooting fire. The relevant part of its description states: When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player's Handbook. We did, however, find that wild magic doesn't go off often enough for. Make a constitution saving throw with a DC of 10+your spell casting modifier. Roll on this table at the start of each of your turns for the next minute. To be perfectly clear, you get both. If the result is a spell, it is too wild to be affected by your. 200 Wild Magic Table. Spades - Debuff. Friendly towards party. What can I do if I’m hit by a Surge? Most surges can be reversed, so that a wild mage doesn’t necessarily have to destroy himself with a miscast Read. When you have a Wild Magic Surge and roll a 1 on the d20 for that feature, you now roll on the Wild Magic Surge Table. Effect. Fireball. 15–16. . Effect. The spell requires additional energy to cast. So 3 for a level 5 sorcerer and 8 for a level 16 sorcerer. wild-magic. Your Wildness level affects the wild mage like this. Every spell level 1 or higher roll a d20, on a 1 roll on the table. Caster and target switch positions after spell. It literally says it right there. If you're playing with this table online, free from the tyranny of regular polyhedra, I would recommend generating a result by "rolling" a d10, d20, d30, d40, d50, d60, d70, d80, or d90, depending on the level of the spell, for the reason. The wild magic surge table is mostly a fluff thing, not a power thing. 95. f 200 Entry Wild Magic Table. The table shows effects that might happen when a Wild Magic cast goes wrong. See more ideas about dungeon master's guide, dungeons and dragons homebrew, magic. Str: Still the core barbarian stat. Tired of rolling on the same-old table of 50 magical effects from the Player's Handbook? Path of Wild Magic Ability Scores. 5. # EFFECTS. Once you do so, you must finish a long rest before you can use this feature again. 32. lmmediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. 1. DM demands you roll a d100 for the wild surge table since you have used Tides of Chaos. A pillow (25%), small table (25%), or anvil (50%) appears over the target’s head. Clubs - Mild/passive. To determine whether a Wild Magic Surge occurs, roll a 1 on the d20. Spore Subclass. It ended up being a d100 table. You cast magic missile as an Xth-level spell targeting a creature of the DMs choice, where X equals your Charisma modifier (minimum of 1). No. Given that very low chance I think it behooves both the player and the DM to have the wild magic sorcerer roll everytime a level 1 spell (or. I made a video sharing some of my favorite . Unique (requires attunement by a Warlock) You gain a +1 bonus to attack and damage rolls made with this magic weapon. This extension will automatically roll Wild Magic for you when you cast a spell of level 1+ (either cast attack of an effect). I found myself wanting more from the 5e wild magic table, and thus this improved d100 wild magic table was born! It includes the original 50 with a few. Different wild Magic tables you could pick when you make the character- a fey wild Magic sorcerer vs limbo vs divine etc-, and the ability to swap out results on that table for different choices. The code of the API is doing what I expected, it is rolling a d20 every time a leveled spell is cast by the sorcerer. A cult of 2d4 chaos-worshippers appear in the area, all equipped with limitless Wands of Wonder, and begin firing randomly; each shot also procs wild magic. 2. Systems. 03You are touched by Wild Magic. My system increases the likelihood surges will occur slightly by forcing the Sorcerer to make a Charisma saving throw against her own wild magic, essentially. Empowered Spell. In the end it needed to be 100 tables of 100, nested in 10 tables, which linked to a single table. Your actions can unleash surges of untamed magic. Entry. $egingroup$ @VLAZ the Wild Magic table is essentially 50 effects with a 2% hit on any effect on percentile dice, the effect is meant to limit to 20 giving 5% hit on any of them of those effects however the wording is difficult to clarify. Your innate magic comes from the wild forces of chaos that underlie the order of creation. Perhaps you were blessed by a powerful fey creature or marked by a demon. 10: You let out a loud, thunderous belch that replicates the effect of a 1st-level thunderwave spell. For the next minute, you can see any invisible creature within 60ft and not in total cover. That said, I’m looking for a fun…I added 50 more vanilla-friendly additions to the Wild Magic Surge Table that maintains the original balance. Source: Player's Handbook. r/UnearthedArcana. Hey, today I was playing in a winter one shot and I chose a Lightfoot Halfling Wild Magic Sorcerer at level 4 for this purpose. Our guide to the Path of the Wild Magic Barbarian subclass in DnD 5e, including abilities, strengths, weaknesses, and how to build your own step by step. A Path of the Wild Magic Barbarian has been exposed to the beautiful, intensely emotional, and rampant magic of the Feywild, the Upper Planes, and other realms of supernatural power that can profoundly influence people. During which she and the other PC teleport to a nearby alley, where she leans up against a nearby building. How do Wild Magic Surge and Tides of Chaos interact. Bleu_Guacamole • 5 mo. How to configure it. Wild Magic Whenever a creature uses a spell or a spell-like ability (including a spell cast from an item, such as a wand or scroll, but not a potion or oil), it must make a caster level check (DC 10 + 2 x spell level). With this system, cantrips cannot trigger Wild Magic, as they are a 'level 0' spell and (assuming you count 0 on the d10 as 10), you can't roll a 0. Wild Fire Table has good/nothing/bad odds of ~65/25/10. Make sure to setup a Wild Magic Surge Table and supply the name of the table so that it. lunkhead liquor: this hearty beverage has a steel grey color and a harsh flavor. For more D&D discussion: Discord: Lemmy:. The sorcerer can spend 1 sorcery point per level of the spell that triggered the wild magic, AFTER the result on the wild magic table has been determined but BEFORE the full effect has taken place, i. According to WOTC developer Rodney Thompson, Wild Magic Surge wasn't intended to cost spell slots, so this should certainly be enough to prove the intention behind Wild Magic Surge. This is a potent and highly addictive stimulant. This table is for a person who wanted a wild sorcerer and wanted to shoot fire at things, I think it. This is my house rule for wild magic sorcerers: "When you cast a sorcerer spell, you trigger a surge if the result of your d20 roll is equal to or less than the spell slot level you used to cast the spell. udgave D&D. Item Rarity: Rare. Everyone has to make a con save or become drunk. ago. The sorcerer can spend 1 sorcery point per level of the spell that triggered the wild magic, AFTER the result on the wild magic table has been determined but BEFORE the full effect has taken place, i. In such areas, a spell could backfire upon its caster, target the wrong location, be dramatically increased in power, or indeed, anything could occur. and other. Spell Level: 1 Target: All creatures within a 10ft radius including the. You and each creature within 20 feet of you who must make a Dexterity saving throw using your spell save DC, taking 5d6 fire damage on a failed save, or half as much damage on a successful one. That is, a 1st level spell has a 4% (1+1)² chance, but a 9th level spell has a 100% (9+1)² chance. Raven Mists: An enormous bank of peasoup-thick mist rolls in and settles. The spell still uses a spell slot, as normal. The only adjustment he made was for 81-82 ("You no longer age, require food, drink, nor air"). Some are a bit too much effort for the DM to work with, and some just didn't keep to the spirit and balance of the original table. The spell becomes erratic and hard to aim. A result of 00 in your tens place, almost always means that there is no number in the tens place. Yeah, but that involves a trip to the copy store, and probably copy/print quality issues that are more easily avoided if you have a digital source to print from. Roll on this table every round for 1 minute. Alternatively, if the spell has a range of touch, you can increase it up to 30ft. Starting at level one, after a Wild Magic sorcerer casts a sorcerer spell of 1st level or higher, the DM can have the player roll a d20. For the next minute, you gain truesight out to a distance of 60ft. Use the mage stat block in the Monster Manual to represent this goblin, adding. A Wild Magic Surge occurs when the DM says it does, which the DM has no incentive to have happen because it could TPK. The Complete Virtual Tabletop. r/DnD. This delicate mushroom looks like a small black bowl with thin brown gills about 10cm across. Two 6 is this effect, three 6 another, stronger effect, four 6 a very strong effect and so on. It is set in ou. Users of such magic are necessary to the balance of natural energy in the world by slowly releasing their natural chaos into their surroundings. Sorcerers can trigger surges off every leveled spell (and. 5 wild magic actually replaced the spell and could cause some hefty effects such as creating anti-magic fields. Consulting the Wild Magic Surge table would also be a good place to look for ideas of effects. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. The D&D 5e Wild Magic Sorcerous Origin doubles down on this chaos by infusing utter randomness into almost every ability. Treasure/Magic. As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. Other Suggestions: with magic table with magic taboo with magic taste with magic take while magic table Path of Wild Magic Classes. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. Google "DnD Wild Mage Surge Table. My two favourite classes are Barbarian and Wild Magic Sorcerer, so it seemed a no-brainer. Codename Morningstar are the folk building the digital tools to support D&D 5e. . In the lore, sorcerers develop magic by accident of birth or through some innate change to their being rather than through worship or study. 01. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. 22: You feel like you really need to sneeze. Whenever you land a critical attack on an enemy during combat, you must roll on the Wild Magic Surge table from the Wild Magic Sorcerer subclass and apply the effects. Extended Wild Surge Wild Magic Table. Any beasts in immediate area become awakened for one day. Hair falls out and becomes replaced with moss and vines until a remove curse or dispel magic is cast. In this 1d100 wild magic table, I've combined inspiration from many of these sources as well as added a few of my own. You can look up the wild magic sorcerer subclass and it’ll give you all the info, but the shorthand is that there’s a low chance of a wild magic surge every time you cast a spell of 1st level or higher (1 in 20 chance, specifically. As folk of deep feeling, barbarians are especially susceptible to these wild influences, with. Our Question from a Denizen comes from an Anonymous source who says, “i want to make a modified wild magic table for one of my players, since i’ve heard that the in-game table isn’t great. . 663. Or just the amount of SP spent in case it is a cantrip. All athletics based abilities halfed. . Paladin is known to be the best crit-fisher of any class, that's why features that give the Paladin. "Roll a d10. A d8's worth of random rage effects was not sufficiently fun, and they were almost exclusively a waste of time. Goats Trek. Spore Subclass. Roll on the Wild Magic Surge table. The result will be compared to the Wild Magic Surge Table. Okay, let’s drop the charade here. Updated. I've found tables that list base gems for loot drops and such. Roll Effect. Tired of rolling on the same-old table of 50 magical effects from the Player's Handbook? This table provides 100 brand-new effects that can be used as sorcerers’ wild magic. clone of eater appears with half of eaters hit points. Changing up you wild magic barbarian. Tales of high adventure and low humor. Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. Improve your Wild Magic Surge Table with these Tips & Tricks I use for my Homebrew d300 Table. This wand has 7 charges. You are under the effects of the spell "Barkskin" for 1d10 rounds. However, most of the results are new and this table has undergone moderate. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting. One of the possible effects , #2 on the Wild Surge table, is a teleport effect: You teleport up to 30 feet to an unoccupied space you can see. You can look up the wild magic sorcerer subclass and it’ll give you all the info, but the shorthand is that there’s a. 18-25 you levitate 10ft in the air for 1d10 hours. 12 Roll a d10. Spells you attempt to cast will fizzle and cause you to lose the spell slot. 0660 Caster can't use magic for 1d6 rounds after being struck by magic . Though unlikely at low levels, higher-power spells can wreak havoc if not properly cast. There’s an abbreviated wild magic surge table for Gnomengarde in Dragon of Icespire Peak. 3. The first table is small-scale, the. 1 You have small wings like those of an insect. You get a maximum of one Wild Magic Surge per turn. Are you a Wild Magic Sorcerer looking for the D&D Wild Magic 5e table? We've got it right here - all the weird magic surge effects you could needWild Surge Table. #2. I played a wild magic sorcerer recently and it was a lot of fun. Roll on this table at the start of each of your turns for the next minute, rerolling this result on subsequent rolls. Spells that use wild magic are given the Wild descriptor. 29.